AoeStats
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Arena

511145608Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 48m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Malians · Russia
809
+11
🇬🇧 Lithuanians · United Kingdom
750
+13
🇬🇧 Britons · United Kingdom
682
+16
vs
🇨🇴 Maya · Colombia
722
-15
🇨🇴 Slavs · Colombia
688
-13
🇨🇴 Malay · Colombia
643
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,856 13:36 18:51 45:31 ⛏ Fast Castle
37 1,765 13:38 23:13 45:49 ⚔ FC into Archers
20 959 12:55 25:40 36:09 ⛏ Fast Castle
15 736 12:23 22:00 40:00 ⚔ FC into Skirms
14 675 11:15 16:20 40:40 ⛏ Fast Castle
11 546 10:43 18:27 39:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,645 13,315 6,950 1,650 39,560 46,301
13,915 12,765 6,925 2,800 36,405 53,740
14,745 8,643 7,285 1,400 32,073 37,178
14,220 8,430 4,825 1,450 28,925 30,186
14,155 4,765 6,410 1,500 26,830 38,880
8,970 9,025 4,445 2,200 24,640 26,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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