AoeStats
← AGUS-Penelope Paterson

Arena

508574841Analyzed
4v4 RM · 25d ago on Sep 23, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1144
+14
🇺🇸 Hindustanis · United States
1106
+16
🇺🇸 Vietnamese · United States
1101
+16
🇲🇽 Jurchens · Mexico
1097
+16
vs
🇬🇹 Vietnamese · Guatemala
1123
-16
🇦🇷 Bulgarians · Argentina
1111
-16
🇲🇽 Teutons · Mexico
1099
-15
🇨🇴 Varangians · Colombia
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,612 9:55 14:41 37:18 ⛏ Fast Castle
36 1,543 11:28 15:26 36:14 ⛏ Fast Castle
32 1,381 11:02 15:34 35:28 ⛏ Fast Castle
25 1,081 12:29 17:41 34:45 ⛏ Fast Castle
20 869 12:22 16:49 30:35 ⛏ Fast Castle
17 718 9:56 17:31 34:17 ⛏ Fast Castle
15 626 12:02 16:04 30:14 ⛏ Fast Castle
14 618 12:06 16:30 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,195 11,258 6,125 2,805 41,383 45,207
17,735 12,220 9,905 980 40,840 52,403
16,910 13,590 6,585 1,750 38,835 50,534
13,045 15,230 4,350 1,255 33,880 45,229
13,590 10,190 5,270 850 29,900 33,665
14,720 9,247 4,400 200 28,567 31,203
9,700 8,110 4,065 2,250 24,125 28,278
9,585 7,955 2,280 2,210 22,030 25,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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