AoeStats
← odonaires

Black Forest

511173165Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 53m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
974
+16
🇲🇽 Aztecs · Mexico
934
+17
vs
🇺🇸 Varangians · United States
985
-18
🇨🇱 Goths · Chile
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,005 10:41 23:30 40:49 ⚔ M@A into Skirms
29 1,524 10:36 20:22 33:47 ⛏ Fast Castle
23 1,197 12:52 18:19 35:05 ⛏ Fast Castle
21 1,109 13:20 21:33 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,090 16,975 11,035 2,550 54,650 58,662
28,415 10,685 9,385 850 49,335 51,648
18,420 8,153 11,640 2,200 40,413 57,976
17,930 8,416 9,050 1,605 37,001 48,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.