AoeStats
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Oasis

508257560Analyzed
3v3 RM · 27d ago on Sep 21, 2026· 42m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1226
+14
🇧🇪 Ethiopians · Belgium
1208
+15
🇹🇷 Koreans · Türkiye
1200
+15
vs
🇪🇸 Khmer · Spain
1261
-18
🇦🇷 Ethiopians · Argentina
1196
-15
🇨🇴 Romans · Colombia
1101
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,989 11:18 16:22 34:23 ⛏ Fast Castle
40 1,717 9:14 14:16 40:27 ⛏ Fast Castle
37 1,606 10:27 18:29 33:05 ⛏ Fast Castle
33 1,422 11:19 21:02 37:25 ⚔ Archer Rush
33 1,401 10:46 19:20 36:44 ⚔ FC into Towers
28 1,182 10:15 21:00 28:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,700 17,526 9,290 3,575 53,091 65,542
9,300 19,065 6,915 4,250 39,530 42,569
19,940 11,585 5,200 950 37,675 45,946
11,125 11,050 6,315 470 28,960 35,091
10,725 10,575 4,205 100 25,605 28,998
5,745 7,018 3,180 100 16,043 19,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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