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Socotra

505668532Analyzed
4v4 RM · 1mo ago on Sep 10, 2026· 20m 1s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1313
+14
🇹🇼 Burgundians · Taiwan
1279
+15
🇹🇼 Ethiopians · Taiwan
1279
+15
🇷🇺 Portuguese · Russia
1263
+16
vs
🇨🇱 Mapuche · Chile
1283
-16
🇨🇳 Magyars · China
1254
-15
🇵🇹 Malay · Portugal
1251
-15
🇷🇴 Khitans · Romania
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,215 10:52 — — ⚔ Scout Rush
54 1,091 9:23 — — ⚔ Scout Rush
54 1,080 9:31 13:17 — ⛏ Fast Castle
52 1,038 9:09 — — ⚔ Skirmisher Rush
50 993 8:35 — — ⚔ Archer Rush
42 846 9:11 — — ⚔ Archer Rush
38 760 10:30 — — ⚔ Scout Rush
29 584 8:39 — — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,875 3,170 50 0 8,095 8,004
4,990 2,484 50 35 7,559 8,224
2,650 2,381 1,490 650 7,171 7,135
L
3,125 3,068 410 125 6,728 7,770
2,725 2,780 1,175 0 6,680 7,517
3,710 2,640 50 125 6,525 6,972
3,270 2,538 100 0 5,908 6,320
2,875 2,235 175 125 5,410 5,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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