AoeStats
← 精銳拜占庭聖騎兵

MegaRandom

512683045Analyzed
4v4 RM · 10d ago on Oct 10, 2026· 26m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1244
+15
1229
+15
🇺🇸 Magyars · United States
1195
+16
🇺🇸 Khmer · United States
1194
+17
vs
🇺🇸 Franks · United States
1223
-16
🇪🇸 Byzantines · Spain
1219
-16
🇩🇪 Huns · Germany
1210
-16
🇩🇪 Japanese · Germany
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,349 12:27 26:22 — ⚔ Scout Rush
34 902 14:59 20:00 — ⛏ Fast Castle
32 863 15:16 — — ⛏ Fish Boom
31 826 12:33 22:22 — ⛏ Fast Castle
21 574 15:17 22:12 — ⚔ Scout Rush
20 545 16:32 24:12 —
17 457 17:18 24:02 — ⛏ Fast Castle
15 392 19:35 24:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,620 4,920 660 100 11,300 11,741
4,440 6,315 250 100 11,105 11,726
4,290 5,620 730 210 10,850 10,903
4,490 4,420 860 200 9,970 10,433
4,465 3,499 1,305 100 9,369 9,311
4,770 3,130 340 200 8,440 9,308
3,410 2,590 250 750 7,000 6,864
3,375 2,160 250 100 5,885 6,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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