AoeStats
← Barbaricci

Nomad

511684240Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 20m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Celts · New Zealand
980
+11
🇨🇳 Hindustanis · China
961
+11
🇺🇸 Huns · United States
941
+12
🇲🇽 Bulgarians · Mexico
873
+15
vs
🇦🇷 Hindustanis · Argentina
885
-13
🇨🇴 Varangians · Colombia
875
-13
🇧🇷 Turks · Brazil
836
-33
🇨🇴 Armenians · Colombia
835
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 585 15:44 — — ⚔ Fish Boom into Towers FC
29 597 12:37 — — ⚔ Fish Boom into Scouts
26 538 14:44 — — ⚔ Fish Boom into Towers
23 467 18:44 — —
20 400 17:41 — — ⛏ Fish Boom
19 380 16:11 — — ⛏ Fish Boom
12 242 16:35 — — ⚔ Drush
7 151 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,090 4,350 150 100 8,690 9,756
4,100 3,286 330 355 8,071 8,613
3,340 2,569 50 100 6,059 7,301
2,750 2,214 50 600 5,614 6,199
2,600 1,614 50 130 4,394 4,983
2,200 1,590 100 225 4,115 4,212
2,150 1,285 50 230 3,715 4,420
1,400 915 100 100 2,515 2,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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