AoeStats
← Barbaricci

Arena

511679849Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1027
+12
🇺🇸 Ethiopians · United States
1019
+12
🇲🇽 Spanish · Mexico
937
+15
🇨🇴 Saxons · Colombia
857
+18
vs
🇵🇪 Bohemians · Peru
1001
-18
915
-14
🇦🇷 Hindustanis · Argentina
898
-13
🇵🇪 Vietnamese · Peru
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,314 11:04 16:23 38:16 ⛏ Fast Castle
39 1,860 10:24 13:58 27:29 ⛏ Fast Castle
37 1,760 11:16 16:40 31:03 ⛏ Fast Castle
36 1,725 10:30 18:11 33:51 ⛏ Fast Castle
33 1,562 11:46 19:03 — ⛏ Fast Castle
31 1,483 12:27 18:36 30:12 ⛏ Fast Castle
30 1,418 10:08 14:47 26:38 ⛏ Fast Castle
26 1,252 11:06 16:40 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,175 40,425 17,485 1,050 94,135 101,575
25,160 21,120 5,755 2,900 54,935 61,167
23,385 9,320 15,135 2,295 50,135 55,515
16,940 12,625 11,280 850 41,695 45,692
12,425 14,330 10,620 2,150 39,525 48,284
15,355 8,955 9,390 4,100 37,800 44,077
12,185 10,025 6,150 3,450 31,810 36,948
6,335 6,260 2,165 2,315 17,075 19,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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