AoeStats
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Black Forest

511508169Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1140
+13
🇹🇼 Varangians · Taiwan
1135
+13
🇨🇳 Franks · China
1125
+14
🇳🇿 Persians · New Zealand
1072
+16
vs
🇫🇷 Berbers · France
1155
-17
🇩🇪 Cumans · Germany
1100
-42
🇳🇱 Chinese · Netherlands
1071
-14
🇪🇸 Persians · Spain
983
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,418 12:56 17:25 33:47 ⛏ Fast Castle
26 1,289 11:35 16:07 31:34 ⛏ Fast Castle
24 1,178 11:04 22:49 39:19
23 1,127 11:08 20:56 32:01 ⛏ Fast Castle
23 1,123 10:53 13:39 29:41 ⛏ Fast Castle
22 1,087 11:19 15:18 30:49 ⛏ Fast Castle
19 922 20:34 30:10 42:36 ⛏ Fast Castle
10 485 28:47 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,500 18,070 16,895 1,500 67,965 70,091
32,040 14,723 14,515 1,150 62,428 81,857
25,625 13,020 16,120 3,010 57,775 72,309
24,770 13,275 14,825 1,700 54,570 84,722
18,175 15,820 7,395 2,590 43,980 48,898
13,210 11,871 4,455 955 30,491 33,113
11,035 6,007 1,980 2,005 21,027 25,493
3,750 2,654 250 200 6,854 13,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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