AoeStats
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Arena

515497974Analyzed
4v4 RM · 2d ago on Oct 22, 2026· 61m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
817
+13
🇹🇷 Britons · Türkiye
801
+14
🇨🇳 Persians · China
791
+14
🇨🇳 Franks · China
745
+17
vs
🇩🇪 Persians · Germany
836
-17
🇸🇪 Poles · Sweden
759
-15
🇹🇷 Italians · Türkiye
748
-14
🇹🇷 Britons · Türkiye
688
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,917 11:03 20:13 37:10 ⛏ Fast Castle
29 1,827 10:20 15:36 36:51 ⛏ Fast Castle
20 1,245 12:37 16:37 41:57 ⛏ Fast Castle
19 1,206 11:22 15:53 35:34 ⛏ Fast Castle
18 1,093 12:22 20:55 35:54 ⛏ Fast Castle
17 1,033 11:28 21:23 38:14 ⛏ Fast Castle
13 783 11:18 17:11 31:26 ⛏ Fast Castle
13 792 11:48 16:51 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,735 25,605 45,270 1,350 122,960 131,709
39,355 41,305 19,400 3,550 103,610 110,993
43,165 29,875 21,925 4,200 99,165 103,916
49,870 14,180 24,570 4,200 92,820 118,246
31,710 18,000 25,580 3,755 79,045 104,452
20,810 22,818 10,325 3,975 57,928 85,308
16,180 23,775 12,305 3,450 55,710 77,032
21,215 18,860 9,230 2,150 51,455 55,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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