AoeStats
← fatihkaya

MegaRandom

511128030Analyzed
2v2 RM · 10d ago on Oct 3, 2026· 67m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
811
+15
790
+16
vs
🇺🇸 Dravidians · United States
774
-15
🇺🇸 Armenians · United States
769
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,558 16:47 29:00 48:19 ⚔ M@A Rush
23 1,549 15:22 27:49 — ⚔ Drush into Archers into Skirms
21 1,411 11:36 22:05 38:27 ⛏ Fast Castle
7 440 11:44 29:42 —

Resources

Player Food Wood Gold Stone Spent Collected
25,475 16,145 9,360 2,650 53,630 76,651
19,645 10,030 5,700 1,525 36,900 45,155
11,580 12,260 2,635 3,250 29,725 45,058
7,630 4,820 1,565 875 14,890 14,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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