AoeStats
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Arabia

509962264Analyzed
2v2 RM · 22d ago on Sep 28, 2026· 32m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1549
+9
🇳🇱 Varangians · Netherlands
1525
+10
vs
🇫🇷 Mapuche · France
1395
-10
🇲🇽 Britons · Mexico
1393
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 2,106 9:21 22:50 — ⚔ Archer Rush
59 1,928 8:53 24:07 — ⚔ Scout Rush
43 1,423 9:10 19:58 — ⚔ M@A Rush
34 1,116 10:46 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,905 7,848 1,945 1,085 18,783 21,541
9,870 5,435 1,975 1,025 18,305 19,272
5,640 6,766 3,825 200 16,431 19,008
4,870 3,872 1,415 100 10,257 10,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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