AoeStats
← Konstantín Rokossovski

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515154646Analyzed
2v2 RM · 16d ago on Oct 21, 2026· 11m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1381
+12
🇦🇷 Hindustanis · Argentina
1366
+13
vs
🇦🇷 Hindustanis · Argentina
1334
-14
🇦🇷 Saracens · Argentina
1258
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 686 7:55 — — ⚔ M@A into Archers
42 476 8:41 — — ⚔ Scout Rush
39 444 9:07 — —
37 420 9:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,055 1,255 50 0 3,360 3,298
1,850 1,109 305 0 3,264 3,458
1,955 1,075 90 0 3,120 3,223
1,850 816 50 30 2,746 2,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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