AoeStats
← Konstantín Rokossovski

African Clearing

513517634Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1670
+9
🇺🇸 Varangians · United States
1630
+11
vs
🇲🇽 Spanish · Mexico
1542
-11
🇦🇷 Huns · Argentina
1478
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 2,153 11:11 30:23 — ⚔ M@A into Towers into Skirms
57 1,813 12:27 23:11 — ⚔ Archer Rush
52 1,647 11:49 25:22 — ⚔ Archers into Towers
35 1,107 13:28 19:18 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
8,095 5,492 1,760 1,450 16,797 16,773
4,860 5,166 2,865 910 13,801 13,610
4,275 4,437 2,195 975 11,882 11,180
5,695 4,072 1,065 1,010 11,842 12,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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