AoeStats
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Black Forest

509614877Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 73m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
680
+9
🇨🇳 Wei · China
666
+10
🇭🇰 Cumans · Hong Kong SAR China
664
+10
🇫🇷 Persians · France
385
+20
🇺🇸 Dravidians · United States
562
-14
🇷🇴 Khmer · Romania
534
-13
🇺🇸 Spanish · United States
506
-12
🇧🇪 Franks · Belgium
466
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 1,260 10:21 19:12 35:49 ⛏ Fast Castle
13 934 23:44 27:30 38:44 ⛏ Fast Castle
13 919 11:48 17:18 32:39 ⛏ Fast Castle
12 887 11:59 22:15 37:26 ⛏ Fast Castle
11 816 13:00 20:28 31:12 ⛏ Fast Castle
11 818 14:13 24:22 40:58 ⛏ Fast Castle
10 716 15:45 24:22 45:58 ⚔ Towers FC into Archers
9 661 12:53 25:17 43:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,975 22,565 29,405 3,550 108,495 123,214
35,295 25,595 34,525 4,250 99,665 139,446
33,440 17,960 18,165 3,390 72,955 78,334
11,050 25,979 19,710 4,400 61,139 84,811
25,035 9,980 14,875 2,075 51,965 54,786
17,015 13,674 11,735 2,305 44,729 56,060
16,330 12,640 8,490 2,390 39,850 43,772
10,395 14,151 10,565 3,240 38,351 41,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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