AoeStats
← TheDarkLord

Arena

511180995Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 58m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
967
+14
🇨🇦 Maya · Canada
955
+15
vs
🇨🇱 Slavs · Chile
1052
-19
🇨🇱 Mongols · Chile
813
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,282 10:51 18:53 51:32 ⛏ Fast Castle
34 1,962 11:26 22:26 43:13 ⛏ Fast Castle
22 1,251 10:35 17:38 38:22 ⛏ Fast Castle
17 998 11:31 19:57 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,195 24,785 14,600 4,380 64,960 76,402
16,190 18,188 9,965 2,400 46,743 63,036
16,780 10,660 7,420 3,385 38,245 44,014
11,330 13,450 4,630 1,450 30,860 35,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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