AoeStats
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513185994Analyzed
1v1 RM · 4d ago on Oct 12, 2026· 77m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1309
+17
vs
1327
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 4,671 10:51 22:22 28:00 ⚔ Skirms into Fast Imp
50 3,865 10:11 17:08 35:19

Resources

Player Food Wood Gold Stone Spent Collected
47,085 40,864 7,485 1,940 97,374 98,606
27,315 19,843 25,910 2,860 75,928 82,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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