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Baltic

511198677Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1012
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927
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920
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vs
🇨🇳 Persians · China
1040
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🇨🇳 Vietnamese · China
897
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,767 11:46 17:22 34:23 ⛏ Fish Boom into Galleys FC
32 1,511 12:20 19:02 40:58 ⛏ Fish Boom into Fire Galleys FC
31 1,452 11:56 17:42 38:26 ⛏ Fish Boom FC
27 1,268 10:38 14:08 30:34 ⛏ Fast Castle
27 1,301 11:51 22:26 28:10 ⛏ Fish Boom FC
26 1,211 11:44 15:47 — ⛏ Fast Castle
15 708 11:36 15:37 30:43 ⛏ Fast Castle
3 152 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,240 38,036 4,310 1,495 71,081 78,802
41,590 9,455 16,005 3,000 70,050 76,364
24,935 17,838 13,090 2,150 58,013 68,639
18,675 18,180 13,170 1,175 51,200 57,555
19,320 14,052 8,225 2,535 44,132 47,713
14,900 11,643 5,285 1,525 33,353 35,670
7,685 6,618 2,305 200 16,808 16,617
1,100 125 0 0 1,225 1,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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