AoeStats
← 征南大将军

Nomad

514536153Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 40m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1558
+13
🇨🇳 Japanese · China
1509
+15
🇸🇮 Wu · Slovenia
1466
+17
🇨🇳 Bengalis · China
1456
+18
vs
🇨🇳 Danes · China
1584
-19
🇸🇬 Sicilians · Singapore
1555
-18
🇨🇳 Aztecs · China
1464
-15
🇨🇳 Saracens · China
1384
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,223 14:32 18:11 38:07 ⛏ Fish Boom FC
52 2,103 12:04 24:23 — ⚔ Fish Boom into Archers into Scouts
52 2,126 13:15 17:49 — ⛏ Fish Boom FC into Fire Galleys
47 1,925 14:28 18:27 — ⛏ Fish Boom FC
45 1,847 12:12 37:36 — ⛏ Fish Boom into Fire Galleys FC
41 1,664 13:42 17:15 — ⛏ Fish Boom FC
27 1,116 14:55 18:51 32:28 ⛏ Fish Boom FC
27 1,105 13:44 22:24 33:41 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
14,570 13,430 8,945 1,745 38,690 39,117
15,735 14,981 5,505 1,355 37,576 41,690
9,705 12,857 4,490 1,165 28,217 28,957
11,230 9,590 3,250 1,610 25,680 27,991
8,325 9,975 5,530 1,765 25,595 25,853
8,205 9,055 2,575 1,825 21,660 22,368
6,555 6,583 4,570 1,525 19,233 20,067
5,525 7,870 920 1,150 15,465 16,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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