AoeStats
← 征南大将军

Arena

511664517Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 55m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1587
+8
🇦🇷 Hindustanis · Argentina
1471
+12
🇦🇷 Khmer · Argentina
1408
+15
🇦🇷 Byzantines · Argentina
1393
+15
vs
🇭🇳 Spanish · Honduras
1438
-15
🇨🇳 Chinese · China
1428
-14
🇨🇴 Hindustanis · Colombia
1357
-11
🇲🇽 Vietnamese · Mexico
1333
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 3,134 11:00 15:17 29:48 ⛏ Fast Castle
56 3,069 10:50 15:56 36:06 ⚔ Scout Rush
56 3,103 10:37 14:06 40:14 ⛏ Fast Castle
42 2,343 11:53 15:33 33:55 ⛏ Fast Castle
41 2,290 10:51 14:24 30:05 ⛏ Fast Castle
41 2,246 11:08 14:54 20:32 ◆ FC into Fast Imp
36 2,013 9:37 14:02 29:43 ⛏ Fast Castle
34 1,905 10:28 14:13 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,545 39,585 19,050 3,925 94,105 103,232
40,340 12,775 25,765 4,855 83,735 89,489
35,390 17,135 19,460 5,550 77,535 94,290
27,435 29,955 13,175 1,600 72,165 78,299
19,840 27,580 9,665 1,930 59,015 64,853
21,990 14,880 16,010 3,600 56,480 61,630
14,300 20,562 12,135 1,140 48,137 55,980
11,050 7,951 6,030 1,910 26,941 29,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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