AoeStats
← 征南大将军

Baltic

511659695Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1444
+14
🇨🇳 Persians · China
1412
+16
🇺🇸 Aztecs · United States
1396
+16
🇺🇸 Mongols · United States
1392
+16
vs
🇲🇽 Varangians · Mexico
1607
-23
🇵🇪 Saracens · Peru
1550
-21
🇲🇽 Persians · Mexico
1247
-26
🇲🇽 Vikings · Mexico
1205
-8
Player eAPM Actions Feudal Castle Imperial Opening
78 2,979 9:50 24:53 — ⚔ Fish Boom into Archers
72 2,750 8:11 22:45 — ⚔ Scout Rush
66 2,500 9:41 19:56 34:42 ⛏ Fish Boom into Fire Galleys FC
52 1,958 10:34 17:20 — ⛏ Fast Castle
51 1,937 10:51 15:00 33:27 ⛏ Fish Boom FC into Fire Galleys
40 1,525 8:49 25:17 — ⚔ Archers into Skirms
38 1,438 10:21 20:52 35:17 ⛏ Fish Boom into Galleys FC
36 1,358 10:39 18:41 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,630 14,838 9,925 1,070 44,463 48,181
14,865 11,342 5,865 1,450 33,522 37,790
10,750 10,177 3,800 1,690 26,417 28,527
8,675 10,751 3,430 1,135 23,991 28,186
6,775 7,840 5,955 145 20,715 21,749
10,925 5,070 2,785 850 19,630 23,159
8,860 7,041 1,925 780 18,606 20,265
4,060 7,584 5,340 225 17,209 17,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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