AoeStats
← Samuel Levoid

Fortress

512255232Analyzed
1v1 RM · 9d ago on Oct 8, 2026· 39m 49s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Cumans · Bangladesh
1053
+13
vs
🇨🇱 Teutons · Chile
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,348 8:54 13:20 30:29 ⛏ Fast Castle
20 796 6:39 17:39 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,565 19,530 5,745 2,855 48,695 51,254
18,525 14,920 8,105 750 42,300 45,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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