AoeStats
← Galadh

African Clearing

511786259Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1241
+14
🇹🇼 Aztecs · Taiwan
1227
+14
🇮🇹 Vietnamese · Italy
1203
+15
🇨🇳 Mongols · China
1196
+15
vs
🇫🇷 Tatars · France
1198
-15
🇷🇺 Mongols · Russia
1186
-15
🇬🇧 Vietnamese · United Kingdom
1177
-14
🇩🇪 Mongols · Germany
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,630 13:35 19:00 37:27 ⛏ Fast Castle
40 2,273 13:16 18:00 43:36 ⛏ Fast Castle
36 2,031 15:20 24:42 45:59 ⚔ M@A into Archers
33 1,883 14:30 19:41 39:37 ⛏ Fast Castle
32 1,804 13:10 22:04 45:14 ⛏ Fast Castle
30 1,709 16:26 20:54 39:25 ⛏ Fast Castle
19 1,090 13:44 20:17 40:02 ⛏ Fast Castle
16 907 13:19 18:10 43:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,100 25,885 11,365 2,000 69,350 73,275
29,350 22,257 12,130 3,750 67,487 76,388
17,680 20,928 13,475 2,610 54,693 64,147
18,465 20,680 11,035 2,430 52,610 55,989
20,390 17,329 11,880 2,360 51,959 65,835
17,265 21,128 3,765 3,135 45,293 54,625
9,050 17,493 7,725 2,835 37,103 39,817
7,475 9,955 10,480 1,440 29,350 30,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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