AoeStats
← [DoD]Golden Royal

Black Forest

511346995Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Malians · Bangladesh
1400
+15
🇮🇳 Sicilians · India
1399
+15
vs
🇲🇦 Berbers · Morocco
1407
-16
🇿🇦 Lithuanians · South Africa
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,154 12:22 16:53 31:58 ⛏ Fast Castle
42 2,122 10:29 14:33 28:38 ⛏ Fast Castle
38 1,924 11:02 16:25 30:24 ⛏ Fast Castle
37 1,873 11:52 15:43 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,930 23,990 16,270 4,130 76,320 85,247
31,335 23,794 10,990 4,000 70,119 73,058
21,905 18,346 17,475 1,710 59,436 69,929
24,795 11,743 13,720 4,900 55,158 73,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.