AoeStats
← budreaux

Arena

512800644Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 64m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1207
+13
🇨🇱 Turks · Chile
1029
+20
vs
🇺🇸 Bengalis · United States
1136
-17
🇸🇪 Malians · Sweden
1109
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,134 11:40 15:37 21:08 ◆ FC into Fast Imp
31 1,998 10:48 15:40 33:47 ⛏ Fast Castle
29 1,865 11:11 17:48 40:16 ⛏ Fast Castle
27 1,723 11:30 16:09 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,890 28,445 19,825 1,800 84,960 88,502
38,455 15,985 16,250 4,510 75,200 77,821
34,635 21,440 11,270 1,630 68,975 69,553
34,000 16,480 14,725 2,470 67,675 87,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.