AoeStats
← The Walking Noob

Black Forest

512246247Analyzed
4v4 RM · 11d ago on Oct 8, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
827
+11
🇪🇸 Khmer · Spain
775
+17
🇩🇪 Turks · Germany
774
+13
🇩🇪 Bohemians · Germany
682
+18
vs
🇿🇦 Britons · South Africa
923
-21
🇨🇱 Sicilians · Chile
669
-12
🇨🇭 Mongols · Switzerland
644
-11
🇺🇸 Hindustanis · United States
634
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 145 — — —
22 113 — — —
20 101 — — —
18 92 — — —
16 83 — — —
15 76 — — —
9 48 — — —
8 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 857
700 100 50 0 850 862
700 75 0 0 775 769
600 135 0 0 735 751
450 225 0 0 675 531
550 48 0 0 598 786
350 150 0 0 500 602
200 100 0 175 475 325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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