AoeStats
← Toubi

Nomad

511796238Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 12m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
1264
+15
🇨🇳 Saracens · China
1192
+18
🇮🇹 Portuguese · Italy
1188
+18
🇨🇳 Koreans · China
1185
+18
vs
🇳🇬 Armenians · Nigeria
1242
-18
🇫🇷 Mongols · France
1231
-17
🇹🇷 Magyars · Türkiye
1226
-17
🇲🇦 Vietnamese · Morocco
1217
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 664 — — —
50 642 — — — ⛏ Fish Boom
40 521 — — — ⛏ Fish Boom
33 426 12:49 — —
25 321 — — — ⛏ Fish Boom
24 309 — — — ⛏ Fish Boom
17 222 — — —
12 151 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 2,100 50 100 4,450 4,359
2,240 1,785 50 100 4,175 4,227
1,050 1,525 50 100 2,725 2,916
1,800 805 50 0 2,655 2,963
1,300 1,200 0 100 2,600 2,633
1,150 878 50 100 2,178 1,811
1,250 825 0 100 2,175 1,978
750 625 50 100 1,525 1,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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