AoeStats
← Ottone il Grande

Arena

515496871Analyzed
4v4 RM · 13d ago on Oct 22, 2026· 51m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Huns · Ireland
962
+16
🇩🇪 Khmer · Germany
943
+17
🇵🇹 Portuguese · Portugal
937
+18
🇮🇹 Bohemians · Italy
935
+18
vs
🇪🇸 Huns · Spain
1026
-19
🇧🇩 Aztecs · Bangladesh
991
-18
🇹🇼 Varangians · Taiwan
985
-18
🇹🇼 Hindustanis · Taiwan
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,757 12:10 16:32 32:55 ⛏ Fast Castle
33 1,672 10:36 14:46 27:46 ⛏ Fast Castle
29 1,508 11:36 15:29 34:00 ⛏ Fast Castle
27 1,387 10:42 15:51 28:41 ⛏ Fast Castle
26 1,338 10:47 15:02 31:57 ⛏ Fast Castle
24 1,208 10:56 16:29 31:06 ⚔ FC into Scouts
21 1,080 10:04 15:11 29:59 ⛏ Fast Castle
16 820 11:24 16:30 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,630 28,790 22,605 9,650 79,675 91,410
39,075 16,520 20,950 1,630 78,175 84,876
36,415 18,620 17,900 1,050 73,985 83,044
27,270 19,100 20,925 3,650 70,945 74,299
15,250 26,095 18,165 1,620 61,130 77,256
19,980 15,230 8,740 2,160 46,110 51,228
18,055 15,915 8,430 3,090 45,490 57,426
22,735 7,440 12,345 2,250 44,770 56,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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