AoeStats
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Arena

515744471Analyzed
4v4 RM · 13d ago on Oct 23, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1099
+11
🇬🇧 Burgundians · United Kingdom
1053
+13
🇫🇷 Slavs · France
1001
+15
🇺🇸 Byzantines · United States
1000
+45
vs
🇭🇰 Bohemians · Hong Kong SAR China
1042
-15
🇭🇰 Turks · Hong Kong SAR China
1010
-15
🇭🇰 Spanish · Hong Kong SAR China
968
-13
🇭🇰 Huns · Hong Kong SAR China
919
-33
Player eAPM Actions Feudal Castle Imperial Opening
37 1,909 12:38 16:36 21:18 ◆ FC into Fast Imp
30 1,550 11:47 16:30 49:08 ⛏ Fast Castle
27 1,392 10:34 15:10 26:06 ⛏ Fast Castle
26 1,328 10:53 15:04 41:28 ⛏ Fast Castle
20 1,015 11:30 15:44 28:50 ⛏ Fast Castle
16 844 11:17 15:06 34:49 ⛏ Fast Castle
16 839 12:33 25:01 — ⛏ Fast Castle
12 640 11:04 22:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,230 11,780 14,220 1,500 53,730 65,196
26,640 15,625 10,760 200 53,225 61,490
14,395 20,345 12,865 3,650 51,255 83,603
14,350 15,540 11,520 850 42,260 47,540
15,605 15,803 6,820 1,955 40,183 46,349
9,850 6,855 7,790 1,400 25,895 29,624
8,700 7,880 2,590 2,285 21,455 24,567
5,570 3,715 1,410 1,000 11,695 12,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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