AoeStats
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Arena

511743374Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 67m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1121
+16
vs
🇧🇷 Britons · Brazil
1182
-18
🇧🇷 Berbers · Brazil
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,081 10:42 15:02 30:00 ⛏ Fast Castle
29 1,955 11:21 17:31 — ⛏ Fast Castle
29 1,917 10:39 14:46 27:52 ⛏ Fast Castle
26 1,716 9:52 16:41 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,740 28,035 12,865 12,200 108,840 141,829
22,695 30,850 23,075 2,350 78,970 100,038
26,190 32,045 6,570 2,000 66,805 75,629
26,840 15,160 14,815 1,600 58,415 118,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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