AoeStats
← Mr:YOX

Arabia

514100113Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 93m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
862
+14
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811
+16
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747
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743
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vs
🇸🇪 Hindustanis · Sweden
846
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🇨🇱 Malay · Chile
815
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🇨🇳 Franks · China
805
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🇧🇷 Danes · Brazil
798
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Player eAPM Actions Feudal Castle Imperial Opening
39 3,649 10:00 18:13 39:51 ⛏ Fast Castle
25 2,332 13:24 19:15 33:14 ⛏ Fast Castle
25 2,316 10:32 21:41 42:42
23 2,192 10:40 23:22 41:16
22 2,087 9:39 21:04 38:18 ⚔ Archers into Scouts
17 1,620 10:45 20:11 38:05 ⛏ Fast Castle
15 1,427 13:48 17:08 42:13 ⛏ Fast Castle
14 1,300 10:50 18:10 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,655 51,398 34,100 5,070 156,223 169,915
45,630 45,161 37,365 8,350 136,506 166,959
62,580 28,230 29,715 5,115 125,640 127,570
40,075 25,566 26,590 4,585 96,816 109,570
50,835 27,277 15,235 1,895 95,242 112,554
41,195 15,435 23,115 3,475 83,220 84,717
31,870 24,857 17,990 1,175 75,892 77,311
21,120 20,219 25,075 2,875 69,289 77,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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