AoeStats
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Arena

511604755Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 58m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Byzantines · Lebanon
869
+14
🇱🇧 Bengalis · Lebanon
867
+14
🇱🇧 Turks · Lebanon
852
+15
🇧🇷 Bohemians · Brazil
794
+17
vs
🇦🇷 Persians · Argentina
902
-18
🇮🇳 Goths · India
827
-15
🇹🇷 Mongols · Türkiye
821
-15
🇸🇪 Vikings · Sweden
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,951 13:07 22:56 38:07 ⛏ Fast Castle
22 1,267 11:50 17:13 30:58 ⛏ Fast Castle
21 1,241 11:31 19:04 30:27 ⛏ Fast Castle
20 1,182 12:20 17:05 21:37 ◆ FC into Fast Imp
19 1,106 11:28 17:13 34:31 ⛏ Fast Castle
18 1,081 11:57 19:41 39:12 ⛏ Fast Castle
14 842 14:14 23:11 34:38 ⛏ Fast Castle
12 711 11:53 18:54 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,815 34,610 23,900 5,030 87,355 96,697
26,570 21,305 27,935 2,950 78,760 95,617
17,250 23,235 16,345 2,900 59,730 74,135
11,320 22,145 18,585 2,800 54,850 62,469
22,370 11,070 9,945 3,400 46,785 47,107
23,550 13,425 7,605 1,500 46,080 51,089
16,650 13,680 7,880 1,215 39,425 56,530
16,365 16,740 1,650 3,525 38,280 45,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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