AoeStats
← ilovebees

Arabia

511876769Analyzed
2v2 RM · 14d ago on Oct 7, 2026· 37m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1159
+10
🇺🇸 Berbers · United States
1158
+10
vs
🇹🇼 Malay · Taiwan
1030
-10
🇹🇼 Huns · Taiwan
1028
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,840 9:18 21:09 36:45 ⚔ Scout Rush
46 1,717 9:23 20:06 — ⚔ Scout Rush
44 1,628 9:43 17:39 — ⛏ Fast Castle
33 1,214 9:57 21:06 35:58

Resources

Player Food Wood Gold Stone Spent Collected
14,525 11,708 5,895 1,600 33,728 39,020
14,545 10,145 7,080 950 32,720 38,854
12,265 6,599 5,885 855 25,604 30,171
7,560 6,142 3,005 750 17,457 17,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.