AoeStats
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Arena

513318890Analyzed
2v2 RM · 6d ago on Oct 13, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
829
+16
🇧🇷 Huns · Brazil
829
+16
vs
🇺🇸 Huns · United States
859
-17
🇨🇦 Berbers · Canada
809
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,710 10:38 16:33 34:34 ⛏ Fast Castle
27 1,656 9:59 16:32 — ⛏ Fast Castle
21 1,279 12:04 20:09 37:28
21 1,321 10:34 19:05 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,490 23,150 17,075 4,100 68,815 72,071
30,995 16,070 17,785 2,915 67,765 102,224
23,560 20,275 12,960 3,150 59,945 64,503
12,460 10,560 7,005 1,205 31,230 38,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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