AoeStats
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Nomad

508914868Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 30m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
810
+16
🇺🇸 Varangians · United States
719
+19
🇺🇸 Vikings · United States
799
-18
🇨🇦 Persians · Canada
796
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 792 15:22 22:55 — ⚔ Fish Boom into Drush
19 567 16:19 21:20 — ⚔ Fish Boom FC into Scouts
16 492 12:53 — —
7 215 15:05 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,715 4,685 2,060 750 14,210 15,012
6,340 4,988 1,950 425 13,703 14,016
4,670 4,205 210 300 9,385 10,323
1,720 1,610 0 125 3,455 3,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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