AoeStats
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Arena

508584498Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 41m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
795
+16
🇨🇳 Franks · China
768
+17
🇺🇸 Danes · United States
807
-18
🇵🇪 Britons · Peru
759
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 984 10:57 16:28 29:08 ⛏ Fast Castle
23 931 11:03 16:57 31:44 ⛏ Fast Castle
22 893 11:57 16:23 37:24 ⛏ Fast Castle
12 494 10:11 18:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,485 15,230 6,635 2,250 39,600 44,390
11,620 16,135 7,660 2,705 38,120 40,536
15,155 12,565 5,250 1,600 34,570 39,692
5,615 5,735 1,300 1,750 14,400 16,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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