AoeStats
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Arena

508137133Analyzed
2v2 RM · 13d ago on Sep 21, 2026· 35m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
786
+16
🇨🇳 Malay · China
739
+18
🇨🇦 Persians · Canada
836
-18
🇨🇴 Ethiopians · Colombia
750
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 854 13:22 21:04 31:09 ⛏ Fast Castle
20 692 10:36 17:27 — ⛏ Fast Castle
18 630 9:19 17:55 34:31 ⛏ Fast Castle
18 646 12:44 24:01 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,205 8,210 2,395 1,500 22,310 26,058
9,500 7,220 2,000 1,125 19,845 22,312
8,025 6,095 2,790 2,150 19,060 20,825
6,505 6,865 3,565 100 17,035 18,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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