AoeStats
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Black Forest

506963987Analyzed
2v2 RM · 18d ago on Sep 16, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
887
+16
🇨🇦 Romans · Canada
866
+16
🇨🇴 Bulgarians · Colombia
881
-16
🇨🇴 Italians · Colombia
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,113 12:37 18:29 31:51 ⛏ Fast Castle
20 981 13:20 17:57 31:35 ⛏ Fast Castle
18 906 16:39 21:26 29:35 ◆ FC into Fast Imp
16 815 12:10 19:03 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,160 14,390 13,200 3,015 57,765 62,220
20,130 21,624 11,760 2,870 56,384 60,034
19,970 8,381 7,345 2,175 37,871 43,337
13,720 9,478 9,570 1,500 34,268 37,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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