AoeStats
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Arena

509610275Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 40m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1302
+17
🇨🇳 Lithuanians · China
1296
+17
🇨🇳 Spanish · China
1227
+20
🇰🇷 Inca · South Korea
1396
-21
🇵🇪 Celts · Peru
1322
-18
🇹🇼 Saxons · Taiwan
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,913 10:26 14:13 28:40 ⛏ Fast Castle
44 1,791 10:48 14:48 29:26 ⚔ FC into Scouts
37 1,504 10:45 15:25 28:00 ⛏ Fast Castle
33 1,365 10:30 14:28 36:25 ⛏ Fast Castle
29 1,190 11:46 15:55 — ⛏ Fast Castle
24 996 11:26 16:24 40:34 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,635 17,165 13,185 2,450 60,435 66,199
22,910 17,643 8,380 995 49,928 52,951
16,495 13,615 8,725 2,300 41,135 43,214
14,245 13,440 4,245 200 32,130 34,410
9,060 6,266 2,940 2,290 20,556 21,685
6,005 5,917 1,740 795 14,457 16,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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