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Arena

511487292Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 40m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1267
+12
🇨🇳 Wu · China
1216
+14
🇨🇳 Italians · China
1113
+18
vs
🇸🇪 Berbers · Sweden
1246
-18
🇪🇸 Spanish · Spain
1159
-14
🇹🇷 Turks · Türkiye
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,690 10:38 14:29 28:35 ⛏ Fast Castle
33 1,342 11:34 16:55 29:29 ⛏ Fast Castle
32 1,301 10:46 17:30 31:24 ⛏ Fast Castle
25 1,022 11:47 15:38 31:11 ⛏ Fast Castle
24 986 11:05 15:08 27:19 ⛏ Fast Castle
23 946 11:31 15:44 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,525 19,460 9,065 1,775 54,825 61,209
s
16,630 19,975 10,420 1,600 48,625 61,499
16,990 11,535 7,205 3,100 38,830 46,303
15,545 13,985 7,980 950 38,460 43,490
16,620 11,210 9,615 850 38,295 47,082
16,890 11,020 6,085 1,600 35,595 45,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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