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Arena

514379727Analyzed
4v4 RM · 14h ago on Oct 17, 2026· 67m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bengalis · India
1086
+15
🇯🇴 Poles · Jordan
1082
+15
🇨🇳 Mapuche · China
1052
+16
🇨🇳 Bulgarians · China
1028
+17
vs
🇬🇧 Danes · United Kingdom
1093
-17
🇪🇸 Bohemians · Spain
1085
-17
🇺🇸 Gurjaras · United States
1044
-15
🇷🇴 Saracens · Romania
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,271 10:11 14:31 31:00 ⛏ Fast Castle
46 3,120 10:27 14:32 29:57 ⛏ Fast Castle
39 2,600 11:16 15:05 35:19 ⛏ Fast Castle
32 2,139 11:45 18:19 33:12 ⛏ Fast Castle
31 2,090 11:12 17:26 59:42 ⚔ Skirmisher Rush
21 1,404 10:47 16:09 30:48 ⛏ Fast Castle
15 1,025 10:37 14:47 36:58 ⛏ Fast Castle
12 839 10:21 14:51 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,490 33,275 19,815 2,580 108,160 109,203
44,065 37,340 23,460 1,125 105,990 109,280
41,155 25,260 18,200 4,850 89,465 91,764
35,330 29,700 11,545 2,840 79,415 81,569
28,745 8,040 28,995 3,450 69,230 70,640
34,785 14,560 12,575 4,820 66,740 67,146
26,610 16,055 12,435 3,565 58,665 70,580
23,125 19,245 5,250 2,430 50,050 55,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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