AoeStats
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Arabia

512689889Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 56m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇵 Vietnamese · Nepal
954
+15
🇺🇸 Teutons · United States
905
+17
🇳🇵 Magyars · Nepal
904
+17
vs
🇧🇷 Cumans · Brazil
975
-19
🇧🇷 Mongols · Brazil
975
-19
🇧🇷 Spanish · Brazil
807
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,527 9:54 22:40 43:33 ⚔ Scout Rush
39 2,186 11:33 21:34 41:33 ⚔ Archer Rush
31 1,782 10:06 18:54 46:03 ⚔ Archer Rush
29 1,650 11:44 22:56 43:50 ⚔ Scout Rush
21 1,212 10:48 25:26 45:20
20 1,109 13:33 29:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,415 11,017 14,830 1,900 51,162 55,098
17,870 16,125 11,310 3,850 49,155 58,000
22,100 12,942 9,680 1,550 46,272 51,502
13,810 15,770 12,630 2,150 44,360 49,288
20,205 9,250 9,820 2,250 41,525 46,827
18,405 7,621 4,195 1,400 31,621 32,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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