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Arena

511190867Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 54m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1087
+16
🇺🇸 Slavs · United States
1079
+16
🇺🇸 Teutons · United States
1062
+17
🇭🇰 Muisca · Hong Kong SAR China
1060
+17
vs
🇺🇸 Japanese · United States
1174
-21
🇺🇸 Romans · United States
1091
-17
🇺🇸 Spanish · United States
1032
-14
🇺🇸 Teutons · United States
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,815 11:06 17:09 36:45 ⛏ Fast Castle
40 2,158 10:57 15:00 31:37 ⛏ Fast Castle
39 2,115 11:13 15:06 30:54 ⛏ Fast Castle
39 2,114 11:39 15:34 34:41 ⛏ Fast Castle
32 1,731 10:22 17:01 32:55 ⛏ Fast Castle
30 1,625 11:00 15:19 38:10 ⛏ Fast Castle
28 1,518 12:58 17:30 42:49 ⛏ Fast Castle
20 1,111 11:16 15:28 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,280 25,840 15,105 3,000 64,225 75,452
21,155 26,945 11,555 3,000 62,655 68,626
29,940 14,040 14,990 3,650 62,620 68,954
29,350 11,680 16,715 2,650 60,395 74,588
21,235 23,415 9,110 4,055 57,815 66,176
23,250 15,620 12,320 4,425 55,615 60,699
21,505 18,150 9,190 1,965 50,810 54,922
13,025 19,170 14,515 1,650 48,360 53,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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