AoeStats
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Arena

511374074Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
939
+17
🇪🇸 Franks · Spain
917
+18
vs
🇸🇪 Goths · Sweden
976
-18
🇸🇪 Persians · Sweden
944
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,675 11:38 15:28 30:40 ⛏ Fast Castle
32 1,545 11:08 15:58 39:56 ⛏ Fast Castle
25 1,201 11:09 14:34 — ⛏ Fast Castle
21 998 12:11 20:19 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,805 19,735 14,695 5,050 74,285 75,779
21,605 25,865 11,125 4,450 63,045 69,083
17,155 15,050 7,525 1,150 40,880 46,694
11,590 12,145 3,605 300 27,640 30,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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