AoeStats
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Black Forest

511365086Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 48m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
962
+14
🇸🇪 Persians · Sweden
928
+16
vs
🇭🇷 Bohemians · Croatia
922
-15
🇭🇷 Persians · Croatia
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,648 11:56 16:15 32:07 ⛏ Fast Castle
28 1,378 12:22 18:49 32:01 ⛏ Fast Castle
27 1,310 12:11 18:35 31:14 ⛏ Fast Castle
24 1,167 12:25 16:19 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,570 26,726 15,615 3,105 76,016 81,142
26,850 30,604 12,380 2,705 72,539 79,985
20,105 22,465 11,520 2,495 56,585 60,645
19,615 15,083 9,405 2,605 46,708 50,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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