AoeStats
← DeathKnight

Baltic

511342189Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 65m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1028
+16
🇺🇸 Mongols · United States
1014
+17
🇺🇸 Spanish · United States
1010
+17
vs
🇲🇽 Lithuanians · Mexico
1059
-18
🇮🇳 Persians · India
1021
-16
🇬🇧 Celts · United Kingdom
1006
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,404 12:02 22:11 33:45 ⚔ Scout Rush
34 2,247 11:44 23:07 46:44 ⛏ Fish Boom into Galleys FC
33 2,136 10:40 23:23 32:11 ⛏ Fish Boom
31 2,004 10:13 18:50 34:02 ⛏ Fish Boom FC
27 1,780 11:24 19:29 35:52 ⛏ Fast Castle
24 1,559 11:51 17:42 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,320 38,103 20,885 7,155 104,463 138,263
42,115 32,415 25,245 2,920 102,695 115,432
36,345 30,090 26,455 3,675 96,565 131,745
38,405 33,578 9,420 3,140 84,543 91,703
34,500 26,357 20,150 3,450 84,457 88,991
25,415 28,874 17,640 1,535 73,464 75,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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