AoeStats
← Cochiloco2000

Pilgrims

509530260Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1157
+17
🇺🇸 Danes · United States
1133
+18
🇨🇳 Japanese · China
1129
+18
🇺🇸 Italians · United States
1114
+18
🇧🇷 Saxons · Brazil
1215
-19
🇹🇼 Persians · Taiwan
1192
-19
🇹🇼 Koreans · Taiwan
1145
-17
🇨🇳 Aztecs · China
1130
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,301 12:52 22:48 28:36 ⚔ Fish Boom into Fire Galleys into Towers FC into Fast Imp
36 1,921 12:30 18:28 26:39 ⛏ Fish Boom into Galleys FC into Fire Galleys
32 1,702 13:00 25:00 39:28 ⚔ Fish Boom into M@A into Towers
26 1,403 12:11 27:12 44:46 ⛏ Fish Boom into Galleys FC
18 950 13:27 17:44 36:47 ⛏ Fish Boom FC
17 921 12:18 20:20 — ⚔ Fish Boom into Galleys FC into Scouts
12 641 12:36 20:04 48:57 ⛏ Fish Boom into Fire Galleys into Galleys FC
12 669 15:23 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
16,850 26,715 9,560 3,515 56,640 65,359
22,480 7,562 8,665 1,775 40,482 43,822
15,085 10,440 5,415 2,250 33,190 38,404
9,500 14,563 6,350 1,565 31,978 35,158
K
10,265 12,901 3,605 3,875 30,646 30,068
10,910 7,840 5,165 2,175 26,090 29,513
7,860 9,815 2,420 1,150 21,245 22,468
1,900 4,302 80 550 6,832 6,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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