Pilgrims
509530260Analyzed4v4 RM
·
7d ago on Sep 27, 2026·
53m 47s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 43 | 2,301 | 12:52 | 22:48 | 28:36 | ⚔ Fish Boom into Fire Galleys into Towers FC into Fast Imp | |
| 36 | 1,921 | 12:30 | 18:28 | 26:39 | ⛏ Fish Boom into Galleys FC into Fire Galleys | |
| 32 | 1,702 | 13:00 | 25:00 | 39:28 | ⚔ Fish Boom into M@A into Towers | |
| 26 | 1,403 | 12:11 | 27:12 | 44:46 | ⛏ Fish Boom into Galleys FC | |
| 18 | 950 | 13:27 | 17:44 | 36:47 | ⛏ Fish Boom FC | |
| 17 | 921 | 12:18 | 20:20 | — | ⚔ Fish Boom into Galleys FC into Scouts | |
| 12 | 641 | 12:36 | 20:04 | 48:57 | ⛏ Fish Boom into Fire Galleys into Galleys FC | |
| 12 | 669 | 15:23 | — | — | ⚔ Fish Boom into Towers |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 16,850 | 26,715 | 9,560 | 3,515 | 56,640 | 65,359 | |
| 22,480 | 7,562 | 8,665 | 1,775 | 40,482 | 43,822 | |
| 15,085 | 10,440 | 5,415 | 2,250 | 33,190 | 38,404 | |
| 9,500 | 14,563 | 6,350 | 1,565 | 31,978 | 35,158 | |
| 10,265 | 12,901 | 3,605 | 3,875 | 30,646 | 30,068 | |
| 10,910 | 7,840 | 5,165 | 2,175 | 26,090 | 29,513 | |
| 7,860 | 9,815 | 2,420 | 1,150 | 21,245 | 22,468 | |
| 1,900 | 4,302 | 80 | 550 | 6,832 | 6,777 |
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.
Age times are when the player reached the age (hover for the click that started it).
Openings are inferred from early production and building placement, and are omitted when unclear.
The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.
Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.