AoeStats
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Arabia

512246771Analyzed
3v3 RM · 9d ago on Oct 8, 2026· 69m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
771
+15
🇵🇱 Japanese · Poland
768
+15
🇬🇧 Vietnamese · United Kingdom
753
+16
vs
🇦🇷 Burgundians · Argentina
787
-36
🇦🇷 Magyars · Argentina
743
-18
🇦🇷 Teutons · Argentina
713
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,068 10:10 24:14 40:55 ⚔ Scouts into Skirms
24 1,624 9:52 20:15 33:09 ⚔ Archer Rush
22 1,519 9:43 29:24 64:09
19 1,308 11:14 21:00 37:00 ⚔ Archer Rush
18 1,232 10:35 26:25 — ⚔ Scout Rush
18 1,240 10:42 24:01 42:22 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,270 10,050 16,045 4,155 59,520 62,807
19,430 17,920 14,750 2,500 54,600 81,286
18,135 19,974 12,340 3,200 53,649 59,832
12,900 19,229 15,305 2,150 49,584 59,858
21,035 10,465 11,600 2,950 46,050 56,606
15,130 13,575 9,235 2,480 40,420 43,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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