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Coastal Forest

511804175Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
1214
+13
🇪🇸 Burmese · Spain
1209
+13
🇨🇴 Berbers · Colombia
1166
+15
🇯🇵 Magyars · Japan
1125
+18
vs
🇨🇳 Armenians · China
1185
-16
🇨🇳 Chinese · China
1180
-16
🇨🇳 Franks · China
1153
-15
🇨🇳 Vikings · China
1087
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,571 9:58 16:34 38:19 ⛏ Fast Castle
46 2,191 10:25 24:40 37:23 ⚔ Archer Rush
40 1,903 11:23 16:42 38:45 ⛏ Fast Castle
39 1,876 10:09 18:26 34:23 ⚔ Scouts into Skirms
35 1,681 11:24 23:53 37:33 ⛏ Galleys into Fish Boom FC
28 1,349 10:36 15:14 33:06 ⛏ Fast Castle
28 1,327 12:12 26:51 38:00
20 975 11:02 16:01 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,515 15,350 17,195 1,600 57,660 64,747
24,020 16,837 12,070 1,460 54,387 57,632
18,335 19,460 12,985 2,950 53,730 59,412
20,710 17,320 9,370 1,130 48,530 59,518
17,550 17,050 10,230 3,140 47,970 53,501
17,085 14,260 8,555 3,550 43,450 60,781
20,300 12,490 7,940 870 41,600 45,043
12,535 8,066 3,635 3,535 27,771 30,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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