AoeStats
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Arabia

512281137Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 70m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
68 4,800 9:48 21:09 35:02 ⚔ Archer Rush
33 2,302 9:27 22:11 37:41 ⚔ Scout Rush
30 2,086 10:44 26:48 42:05 ⚔ Scout Rush
25 1,755 14:37 31:48 42:47
24 1,692 10:49 16:10 55:30 ⛏ Fast Castle
19 1,325 11:05 23:30 43:51 ⚔ Archer Rush
16 1,160 12:02 25:31 39:30
8 564 12:46 35:56 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,465 19,028 35,765 3,050 97,308 111,141
34,035 35,715 16,790 6,125 92,665 106,244
36,330 15,958 20,350 3,000 75,638 82,902
24,600 19,225 18,870 3,575 66,270 73,833
23,940 27,848 11,170 2,370 65,328 70,577
32,995 17,785 9,680 1,050 61,510 82,729
12,970 24,055 13,770 3,835 54,630 71,135
24,075 9,541 11,330 3,745 48,691 72,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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